Static Constructs

In CFML only the Lucee engine supports the static keyword, hopefully Adobe will support it soon.

What is static?

In CFML, a static variable is a variable of a component that isn’t associated with an instance of a component. Instead, the variable belongs to the component definition itself. As a result, you can access the static variable without first creating the component instance.

Why use static?

This allows you to create pure utility objects or stateless services that require no instance or holds no instance data. It can also accelerate the retrieval of such variables or methods since no instance has to be ever instantiated in order to be used.

Where can I apply it?

In CFML, the static keyword can be applied in the pseudo-constructor in order to initialize static variables in a component. This is called the static constructor. The keyword can also be applied to functions within a Component in order to declare static functions.

Static Constructor

The static constructor is execute once before the component is loaded for the first time, so every component of the same type will share the same static scope. This construct is placed inside the pseudo-constructor of the component.

FunkyCalculator.cfc
component MyFunkyCalculator{
// Static Constructor
static {
CACHE_KEY : "luis",
multiplier : 4
}
}

Static Methods

Static methods can be used without an instance of the component and can also access static variables declared in the static constructor by using the static scope from within the same component.

FunkyCalculator.cfc
component MyFunkyCalculator{
// Static Constructor
static {
CACHE_KEY : "luis",
multiplier : 4
}
public static function calculate( a ){
return static.multiplier * a;
};
public static function getGlobalCacheKey(){
return static.CACHE_KEY;
}
}

Accessing Static Constructs

We have seen how to declare the static constructor and static methods, but how in the world do we acces them from outside the component? We leverage the :: double colon syntax.

// Refer to the CFC by path, then use the :: and call a function or variable
MyFunkyCalculator::CACHE_KEY;
MyFunkyCalculator::calculateValues( 1 );